// jsllkView.h : interface of the CjsllkView class
//


#pragma once
#include "GameUi.h"

class CjsllkView : public CView
{
protected: // create from serialization only
	CjsllkView();
	DECLARE_DYNCREATE(CjsllkView)

// Attributes
public:
	CjsllkDoc* GetDocument() const;

// Operations
public:
private:
	CBrush m_background_brush;
	// Overrides
public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:

// Implementation
public:
	virtual ~CjsllkView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	DECLARE_MESSAGE_MAP()
public:
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnTimer(UINT_PTR nIDEvent);
	afx_msg void OnFileNew();
	afx_msg void OnFileSaveAs();
	afx_msg void OnViewToolbar();
	afx_msg void On32778();
	afx_msg void OnEditCopy();
	afx_msg void OnEditUndo();
	afx_msg void OnFileSave();
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);
	afx_msg void OnFileOpen();
};

#ifndef _DEBUG  // debug version in jsllkView.cpp
inline CjsllkDoc* CjsllkView::GetDocument() const
   { return reinterpret_cast<CjsllkDoc*>(m_pDocument); }
#endif

